Archive for the 'World of Warcraft' Category


There Will Be Cataclysm.

I offer you my submission to the guild beta contest for Cataclysm…unabridged! (PS if you’re the fine person that read this and came here from Blizzard I baked you a tasty cookie bouquet!)

It's paladin themed!

Ladies and gentlemen… I’ve traveled over half our Azeroth to be here tonight. I couldn’t get away sooner because my new instance was coming in at Icecrown Citadel and I had to see about it. That raid is now flowing at two thousand epics and it’s paying me an income of five thousand gearscore a week. I have two others on lockout and I have sixteen alting at Trial of the Grand Crusader. So, ladies and gentlemen… if I say I’m a raid man you will agree. You have a great chance here, but feral in mind, you can lose it all if you’re not careful. Out of all men that beg for a chance to kill your mans, maybe one in twenty will be raidmen; the rest will be casuals-that’s men trying to get between you and the raiders-to get some of the feedback that ought by rights come to you. Even if you find one that has feedback, and means to raid, he’ll maybe know nothing about healing and he’ll have to find out the strat on the internets, and then you’re depending on a raider that’s trying to zerg the encounter through so he can get leet purples just as sloppy as he can. This is… the way that this works.

Surely you inquire, “What is your offer? We’re wasting time.”

I do my own raiding and the men that kill for me, work for me and they are men I know. I make it my business to be online and see to their buffs. I don’t delete DBM and spend hours googling for the newest version. I don’t botch the pull and let the tanks get parry-gibbed and ruin the whole attempt. I’m a friendly man- I run a friendly raid. This is my officer and my heal captain, Zangetsu.
[indicates Zangetsu]
We offer you the bring the player not the class that very few randoms can understand. I’m fixed like no other raid in this game and that’s because my ready check was good. I have a string of tools all ready to work. I can stuff a fish feast into my “Gigantique” Bag and have it here in an afk bio. I have a cable connection so I can get the patches for the client; such things go by friendship in a rush like this. And this is why I can guarantee to start raiding and put up the feedback to back my word. I assure you, whatever the others promise to do, when it comes to the showdown, they won’t be there…

Plainview: Ladies and gentlemen… I’ve traveled over half our state to be here tonight. I couldn’t get away sooner because my new well was coming in at Coyote Hills and I had to see about it. That well is now flowing at two thousand barrels and it’s paying me an income of five thousand dollars a week. I have two others drilling and I have sixteen producing at Antelope. So, ladies and gentlemen… if I say I’m an oil man you will agree. You have a great chance here, but bear in mind, you can lose it all if you’re not careful. Out of all men that beg for a chance to drill your lots, maybe one in twenty will be oilmen; the rest will be speculators-that’s men trying to get between you and the oilmen-to get some of the money that ought by rights come to you. Even if you find one that has money, and means to drill, he’ll maybe know nothing about drilling and he’ll have to hire out the job on contract, and then you’re depending on a contractor that’s trying to rush the job through so he can get another contract just as quick as he can. This is… the way that this works.

Man: What is your offer? We’re wasting time.
Plainview: I do my own drilling and the men that work for me, work for me and they are men I know. I make it my business to be there and see to their work. I don’t lose my tools in the hole and spend months fishing for them; I don’t botch the cementing off and let water in the hole and ruin the whole lease. I’m a family man- I run a family business. This is my son and my partner, H.W. Plainview.
[indicates H.W]
Plainview: We offer you the bond of family that very few oilmen can understand. I’m fixed like no other company in this field and that’s because my Coyote Hills well has just come in. I have a string of tools all ready to work. I can load a rig onto trucks and have them here in a week. I have business connections so I can get the lumber for the derrick; such things go by friendship in a rush like this. And this is why I can guarantee to start drilling and put up the cash to back my word. I assure you, whatever the others promise to do, when it comes to the showdown, they won’t be there…

Breedo is particularly proud of the line he didn’t change.


The Persuasion of Sir Zeliek

This is a short story type dealie I’ve had saved forever and just found. I reworked it a bit and am putting it on the internet for all to see!

The Persuasion of Sir Zeliek

The difference between the others and myself is that I remember everything.  Some were forced to forget, or others never bothered to care in the first place.  They don’t recall what it’s like to taste things, a ripe apple…to smell that but rotting flesh…to feel…warmth.  I alone kept all of those horrible memories and I would give them away in a heartbeat, not that I have one to give, if only to find peace.

He delights in that misery.  The misery only I endure.  Of all His witless creations, His terrible aberrations…I am the only one who is fully of aware of my actions, my horrible deeds, but unable to control myself. I am the only one who wishes to stop.  It is a fine punishment He has wrought upon me and for these years I’ve hoped someone will put an end to it.

They come more frequently now, the adventurers…the heroes, more so than ever before. When the necropolis floated above the plagued land of Lordaeron few made it to our military quarter.   Most that did were quickly slaughtered and reborn into His army, still I scream…someone must. I yell and plead with these foolish mortals to leave our realm and never return. I shout until my voice grows hoarse.  The others find it amusing.  They are so lost now, but I’m afraid if they are lost than I must be as well.

There was a time when it wasn’t like this.  I was free of His grasp.  His hand weighing heavy on my shoulder, this burden of undeath.  This numb feeling I have now, this feeling of emptiness…I am but a husk of my former self.  I was once the son of a granary worker in the village of Corin’s Crossing.  I didn’t have a spectacular childhood, I wasn’t reckless or adventurous.  I lived the simple life of a farmhand’s son.

My father wasn’t a religious man, he believed in the Light but most virtues were lost on him. My mother was that influence. She made sure I read everything she could find about it.  She hoped I would be among the smartest in all of Lordaeron.  I think of her now and where her influence may have lead me, to this place, but I cannot fault her, I am as much to blame. The philosophies and doctrines at that age were so fascinating to me. This was my dream as much as hers and so I began studying at the chapel just outside the town.

The priests there told me of the heroes of the light, men like Leonid Barthalomew and Uther Lightbringer. They were my heroes.  I focused all of my time to the three virtues and eventually found that not only could I see the Light, I could feel it as well.  The priests made me a patron of the chapel at the age of sixteen and I lived a life of relative happiness, bringing the warmth of the Light to as many as I could.

At first the signs of the plague were not apparent…to say we didn’t notice the illness wasn’t completely the case…we saw as it took the land like a fire, but we believed the Light would prevail as it always had. We did not expect a plague.  If only we hadn’t been so arrogant.  We “healed” those we could and sent them as if they had sprained an ankle  back to their families with a smile…and thus condemned them all to death.  I still remember the first to pass on.

A young girl succumbed to the plague in the Redpath farmhouse not far from the Crossing.  She was so calm, but her parents were terrified.  I knew we had to burn the corpse, by now we realized it was more than a simple infection, but I was still in disbelief.  My fellow priests and I laid her small body amongst some golden leaves, said a prayer, and basked her in holy fire.  It was the first time I smelled that horrible aroma. The first time I heard the wails of mourning parents. It was the first time I used the Light to sear flesh, and as I continue to do so I never forget.  I can never forget.

The plague spread quickly after that.  Half of the town went ill, the rest were terrified.  Even the priests weren’t immune.  I prayed to the Light for help, for guidance.  I thought it had come when I heard of the prince’s return.  He brought with Him Uther the Lightbringer, my idol, a man who’s example I based all of my study. We believed they were there to help us, to cure those in need.  When the town of Stratholme caught fire we knew within minutes.  The entire sky was black, covered in the soot of a city.  I never saw either man again, and at the time we knew not why the city burned but the panic was palpable.  We took those that were able to the chapel and held them there, praying for salvation. I do that often now as well, but just as it was then, my prayers remain unanswered. We held out there for nearly two days before they tore the doors off the hinges.

I recognized most of them, held in the agonizing grip of undeath. They were my loved ones, my friends and family.  I didn’t understand what had happened exactly, we just knew they were crazed.  I had to use the holy fire, invoking the Light once more to burn those that were my friends just days before.  We held the chapel for a week before our defense collapsed.  They stormed in and slaughtered anyone in their path, the weakest and youngest were their first targets.  They had no honor, these were mindless killers and fiends…my friends and family.  I could not understand how the Light had allowed this. I called out as they struck me down, I screamed for the Light to help us.

What had we done to deserve this?

I demanded the Light assist me. To make them pay. My life of devotion and respect.  The compassion I based everything on. I didn’t deserve this. We didn’t deserve this. I offered it all just to avenge those that had fallen here, and to my shock, the Light conceded.  A chain of holy energy tore through the monsters, ripping them apart in a bright warmth  I collapsed to my knees, dragging my last breath into my chest.  The hordes filled the room as my legs buckled, the last living man to stand within the Chapel of Light’s Hope.  My eyes closed but I heard a voice, a voice that cracked like broken glass. “Interesting.” it whispered.

I’ve been this way ever since.  I don’t know how they did this to me, or even why. They have managed to trap my body in the state of undeath, the same as the victims of the plague, but have kept me completely cognizant of my situation.  I know exactly what I am.  The others don’t carry this curse. They were brought here in their own ways, the Lady Blaumeux believes she joined willingly, as though someone could actually desire this.  I wonder if that may be her torture.  Could she have been a good person before, who believed herself unwavering in her own life?  Full of confidence that she knows she always made the best decision?  I cannot tell. She keeps her motives to herself, only talking to berate me with her snide comments.

Thane Korth’azz is a different tale completely.  His insatiable lust of battle is something I will never understand.  In my studies of Uther I learned of the dwarf, he was one of the Lightbringer’s strongest and most loyal friends.  After Uther fell, the Thane fell himself or was persuaded to the Scourge on his own accord.  He will not tell me which it is.

I’m under the impression that he may have joined because he no longer had hope. To lose one of his best friends may have sent him into a great depression, and sensing the dwarf’s weakness, He probably took advantage.  The Thane has a bloodlust now that had he it in life he would surely be dead.  He taunts everyone, even the Instructor…which in itself seems suicidal.  I am unsure if he wishes to find someone who can finally kill him, or just to simply continue his battle eternally.

The last member of our cabal was originally a man named Alexandros Mograine. I was there when the pact was made for Mograine’s valorous soul. Alexandros was to be killed by his beloved son’s treachery, with his own sword Ashbringer, which had obliterated thousands of scourge minions. It was a demon of the Burning Crusade who corrupted the boy, but it is my understanding that Renault Mograine was already a weak spirited fool whom only needed a nudge in the wrong direction. Renault murdered his father at the gate of Stratholme leaving the body to Him as was the agreement made between the Lich and the demon.

I know not the specifics of what happened to the son after that, other than his newfound leadership position in the Scarlet Crusade, his father however I do know the sad tale of. I witnessed the Lich torture Alexandros’ soul for days until the righteous paladin finally submitted. His once great sword Ashbringer was corrupted as well and he became the greatest knight in His ranks. Morgaine was made a horseman and joined us in the madness and violence we propagated, however unlike Thane and the Lady, he never showed emotion. Where they showed happiness or excitement his expression remained stoic. It was at times worse to see him massacre as the rage in his eyes was the only hint of any thoughts he may have had.

We ‘lived’, if you can call it that, as this for quite some time keeping a tight grasp on the north of Lordaeron biding our time while He grew an army. There were occasional uprisings and revolts from the mortals but they were easily quelled by the combined might of the Four Horsemen. It was not until He began to make plans to move onto the uncorrupted lands to the south that the adventurers started showing up. So many died to the horrors within the necropolis, few made it to our menagerie and none made it out alive. None minus Mograine’s second son, Darion.

The boy came upon our ranks with the help of an assault force known as the Argent Dawn. We had seen their colors on many that we had murdered and knew they were trying to strike back at us for His war. Darion Mograine’s small group managed to hold us back as he tried to convince his father to stop “this madness” It’s very odd that I understood the boy completely and as much as I wanted to I could not agree with him, I only wish his words had had the effect they had on his father on me as well.

After the Lady and Thane murdered the remainder of the Argent Dawn group, I watched as the elder Mograine hesitated to kill Darion. I yelled for the boy to flee but he stood in defiance of his father, unlike the other child of Alexandros, he was no coward. I expected Mograine to cleave his boy in two and closed my eyes as his blade curved towards his youngest son. I heard no scream and opened them. Alexandros had given Darion the Ashbringer.

“Run boy, run…” Alexandros whispered and Darion turned and fled. He ran unknowingly right into the Masters lair, had the portals been open he may have escaped, but it was not to be. Darion was confronted by the Lich and in another unbelievable act of defiance he split his own chest with his  fathers blade. Immediately, Alexandros screamed, a roar so strong it felt as though the entirety of Naxxramas shook, the first emotion I had seen on his face since he had fallen into undeath. Mograine left us then without a word, turning his back on Him, something I had never before witnessed.

Darion, like Alexandros, was brought into our ranks but instead of becoming a horseman he was deemed a field leader and instructor to newly turned knights of His ranks, a front line general for the coming war. Darion shared the blood of his father, and like his father was able to become the second man to escape Him.

Darion broke free with a group he calls The Knights of Ebon Blade a contingent of death knights who were betrayed by Him and were able to resist His sway and join the mortals war on us. It is not surprising to me that he would find a way to be free, he is a Mograine after all, but it leaves me with dismay to think there are those who have escaped His grasp and yet I have found no way. Am I so far gone that there is nothing left for me but this damnation? Do I not deserve the same freedom?

Darion’s triumph does still give me hope that one day I may escape myself, but to hope now seems so pitiful. I’ve done so much wrong in these years as His knight I do not think there can be redemption in my future.

Alexandros was replaced in our cabal by a man named Rivendare, a former baron of the burned city of Stratholme. He held a station there defending it from fortune seekers and adventurers while we murdered the innocents throughout the countryside. He has informed me on numerous occasions that he was always jealous of our work, all the while smiling at me. I cannot stand that man.

Like the Baron, there are many among the ranks of the floating necropolis I try to avoid. Most of them are unaware of my situation but those that are believe it is important to stress what I’ve become. Beyond Lady Blaumeux, who finds it everyday to remind me of the terrors of my undeath, there is Heigan the Unclean, a horrible man who uses alchemy to build abominations. I do not know what happened to make him like this but in his most recent experiment, a flesh giant powered by electricity, he formed it’s body from the murdered corpses of women and children. I can hear it sometimes wailing for someone to kill it or simply sobbing. I wish that it was within my power to put it out of its misery. Heigan thinks that all suffering is amusing, and wishes it to befall each of his miserable creations.

Heigan knows of my situation and torments me the most because of it, more so than even the Lady. He gains much enjoyment from the pain of others but it’s doubly so to watch me have sympathy for them. He often calls me to his parlor where I must watch his terrible experiments and try not to show the horror in my heart so that he might go easy on them. He never does. If he sees my dismay he tortures them harder and gleefully informs me that he’s got plenty of ideas and an endless amount of innocent souls to test. I can only hope someone stops this fiend before more people get hurt, but I’m afraid I may be past hope.

Hope is why I write these thoughts down. I’m beginning to think that, like the Thane before he was corrupted, I have lost all hope. If I cannot escape His will on my own then I’ve come to realize I must escape it through death. Assuming I can still be killed I ask, no I pray…as ironic as that sounds…that you will send someone to kill me. I have come close, so close to being free of His grasp but He always tightens harder crushing everything I have left. I do not know why he chose me for this torture but I do know that soon I will no longer be able to take it. It may be His hope, odd choice of words I’m aware, that I go insane like the Lady and forget about my previous life, like most of his servants.

I fell smiting my undead loved ones and yet still continue to smite innocents as an undead. Is there no escape for me? Am I fated to remember the smell of the burned flesh of the innocent forever? I tried so hard to be a pious man, a righteous man, is this what I deserve?

No. It cannot be.

It must not be.

This letter contains a pendant with the holy shielding required to survive entry to Naxxramas and the last of my hope, a hope that you can find someone to kill me. Someone strong enough to take on the entirety of the necropolis, all of Naxxramas and finish it forever. He probably knows I have written these thoughts, it probably amuses Him, but they have taken all of my will to find this paper and I feel it is the least I can do. Maybe this can help you defeat us…I can only hope.

A letter to Tirion Fordring, High Commander of the Argent Crusade


Cataclysm confirmed?

Go human hunters!

Go human hunters!

Theres a hefty front page news post on that entails everything they’ve learned about for the new WoW expansion from their sources. The track record for MMO Champ’s front page is pretty great for this type of thing so it’s definitely more than idle speculation. So what exactly did they break?

Oddly enough the next expansion won’t be directly tied to the Maelstorm like was speculated by most (including me!). It’ll instead be the other idea I mentioned briefly in my original expansion post. Instead of introducing a new island chain, MMO-Champ describes a changed Azeroth torn asunder by a “cataclysm”…fitting.  However, it does seem like the naga and black dragonflight are still the major villains as thought before. Using phasing quest lines and completely changing a few zones causing a cataclysm is very possible…but why this instead of something new?

A large portion of the player base has been asking for a revival of Azeroth or vanilla WoW. I’m not sure how I feel on the matter yet, I need to see more in action but I can see the appeal. It would be great to fight C’thun and some other great old world instances and areas but it’s also a double edged sword as it won’t feel completely new. If they do it right though it won’t need to feel new, it can just feel “changed” which really could be even better than new as instead of doing the same “new continent grind”, you can finally feel as a permanent member of a world thats changing around you. This is something mmo’s have been trying to do for a very long time. If Blizzard manages to nail it it could be pretty spectacular, but I’m slow to believe as it’s never been done before…unless you count the transition between Everquest 1 and EQ 2.

Speaking of the EQ cataclysm this has a very similar feel to it. I didn’t play much of EQ2 but I was quite the avid player of the original. Sony had a very similar event happen between the two games that allowed players to experience a distant future of the lives they lived in EQ1. It almost seems like if Blizzard does go through with this it could be better suited as a complete sequel to WoW, like Sony did with EQ. It’s a lot of work containing all these different events in one game and convincing players they’re still a part of them. Theres a few other problems as well, the major one being with all this phasing how will you group with your friends? For example if you’ve seen part of a cliff explode and crush a town and your friend hasn’t will the two of you be able to do quests together from that town? Or will your friend have to catch up first? Alright so besides the theme, what exactly are the main points that MMO broke?

Well first up is the level cap being raised to 85. This seems like it would bring half the content as the other expansions but in reality I think it allows Blizzard to make more “high end” content, which in actuality is great for most of their player base. The problems with it though are that there will only be 5 talents added in each tree but really it seems like they’re stretched thin on new talent ideas as it is so this was probably coming. It also allows them to slowly inch us up to 100 which has been stated as the eventual game ending cap.

The other major point has been talked about for a few weeks now but they’re confident enough to say that Worgen are going to Alliance and Goblins are going to horde. The Worgen to Alliance is pretty obvious, it brings a beastial orc type race to the allies and fits their needs in the expansion. The Goblin one is a little more of a reach but considering what MMO reported about the catacylsm destroying most of their towns it seems like they’d need to reach out for help once again. If they pull a gnomish style “exiles of steamwheedle” for the horde goblins it would fit fairly easily into the lore. The thing that stuck out to me is the oddly specific part where it mentions Goblins saving Thrall from the Alliance and realizing their place with the Horde because of it. That part is a bit confusing as if the rest of the article is true than Thrall isn’t even going to be leading the Horde anymore but I’ll touch on that a bit later.


Now to a really interesting part. Instead of a new hero class Blizzard is going to allow certain race/class combos that should have probably existed before to work now. Basically they’re adding a few classes to every race. I’ll link the list and under it give my thought on why they’re being added:

Human Hunter: This ones probably the most obvious of them all. Humans hunters are already in the game in various places and really its not a stretch to believe they’re finally added.

Ex. Houndmaster Loksey

Orc Mage: Orcs already have warlocks which when it all comes down to it are basically mages corrupted by demon magics. Really theres no reason they shouldn’t already have mages. The most prominent of them would probably be Med’an and this is a perfect chance to introduce him into WoW.

Night Elf Mage: This one seems like it’s out of nowhere but in actuality its not that farfetched. Just take a look at the Shendalar in Dire Maul. They’re still Night Elves although they are Highborne as well and theres no reason they’d be forced to remain in exile, especially during a catastrophe like this.

Ex. Prince Tortheldrin’dralar

Blood Elf Warrior: This is one Blizzard said they wanted at Burning Crusade launch but dropped to include hunters instead. It’s obvious the blood elves would and do have warriors in their society so this is a logical choice. Ex.

Dwarf Mage: This one was included in the alpha and maybe even beta stages of testing but was dropped before the game was released. The fact is theres tons of dwarven arcane casters spread throughout the world and with such a close connection to gnomes and humans theres no reason they wouldn’t be able to learn.


Dwarf Shaman: For the normal Ironforge dwarf this one doesn’t really fit at all but when you take into consideration the Wildhammer dwarf its a very easy solution. These are dwarves that have been at nature for hundreds of years…they’ve found better ways to survive. One of those ways is an appreciation of nature, moreso than any of their brothers before them.


Undead Hunter: If a human can be a hunter than they can keep their abilities even in death. The Forsaken have a few hunter examples but the main one is

Tauren Paladin: This is by far the most confusing choice. As of now theres really no lore in the game or otherwise that suggests the Tauren have any connection to the Light. What this means is if they are included something will be added much like the Naaru for Blood Elves for the Taurens so that it fits. The main speculation is that it will be a “Sun” tribe who worships the light the sun brings and recieves similar powers as a blood elf, human, or dwarf paladin. This is the only source so far:

Tauren Priest: If the taurens can understand the Light enough to be a paladin it isn’t much of a stretch to believe they can become priests as well. The more gentle natured light worshipping Tauren would fit into this role. Like the Paladin theres no real sources for this.

Gnome Priest: I love this one. It’s something I’ve been waiting for since the beginning of WoW…a gnome healer. Some think it makes no sense for gnomes to use the light but in my mind theres no reason for a curious gnome to not get enamored with the Light like any gets enamored with Arcane magic or Demonology. If this is true I’ll be very happy with it.

EX. (various race healer npcs in Blasted Lands that include gnomes)

Troll Druid: With the huge variety of trolls in the world this ones not a far stretch. Theres obviously some trolls who understand nature well enough to use the powers that a druid harnasses. The only problem with it is that the Night Elves probably won’t be so quick to accept them into Moonglade but who’s to say Moonglades even standing after this?


Alright so after going through those it leaves all the sides even on their class distrubution except the Alliance with Druids. This causes many to speculate that Worgens will be able to be Druids which is very odd but it’s probably pretty likely. Maybe the connection to their feral side leads them to the worship of nature or something along that line. It’s not certain of course as it could be left uneven but I doubt that will be the case. Another part of the MMO post states some of the changes the world will experience. Let’s take a look:

  • The Barrens will be split into two separate zones of two different level bands.
  • Azshara will become a low level (~10-20) zone.
  • Some of the zones like the Thousand Needles will be flooded.
  • Durotar is wrecked and apparently Orgrimmar could be destroyed. A new Orc city is rebuilt over the course of the expansion.
  • Gnomeregan will be part of the expansion as well and gnomes might be able to reclaim their capital. (The last part is still unconfirmed)
  • Wailing Caverns will be become a lush tropical area as a result of the druid’s magic.
  • The Blackrock Spire will erupt and a new version of Blackrock Mountains will be available, apparently Ragnaros will be back too.

First off splitting the Barrens, destroying Orgrimmar and making Azshara a low level zone means that the brunt of the destruction will be on the center of Kalimdor. Thousand Needles becoming flooded and Wailing Caverns a lush paradise make me think that a wave will wash over the middle of the continent crushing a huge part of the landmass and taking a large chunk underwater. Azshara as a lowbie zone means to me that this might be where the new Orc capital will be built making Azshara the newbie area for Orcs and Trolls. Gnomeregan being a part of the expansion is huge in my book as I can’t wait to take that city back finally…hopefully for good. Finally Blackrock Spire erupting and the return of Ragnaros sounds neat but I really hope its a completely new set of instances as I can’t see myself doing Molten Core or BRD and having a good time. /shudder

He finally got his PHD!

He finally got his PHD!

No mention of Theramore and Jaina so it seems that her nation is still in tact. Same goes for both Alliance home cities on Kalimdor as they were too far north to be hit by the devastation. It seems like this is a major change for the Horde but other than Gnomer the Alliance won’t see a huge hit to their cities or in a broader sense their lore. Speaking of the lore MMO has revealed that Thrall will give up his position as warchief of the Horde and become The Guardian of Tirisfal. This seems like a major stretch as Thrall has never been anything but a Horde figure however if they do something drastic at the end of Lich King I could see it happening. The part that confuses me though is where he leaves Garrosh in control. I mentioned my dislike of Garrosh before but it’s obvious he’s supposed to be seen as a brash idiot currently and if he’s made Warchief and matched with the “Alliance King” Varian it’s going to be anything but peaceful.

The part that bothers me about Varian is the Alliance is five self contained groups working towards a common goal, they do not have a common “leader”. Making Varian into the spokesperson of the Alliance is a bit ridiculous in my book as any of the faction leaders would have the same sway that he does with their own people, unlike Thrall who holds the power of the entire Horde in his voice. The other thing of note is that it appears Tauren Chief and good friend of Thrall, Cairne Bloodhoof isn’t making it to the next expansion. Apparently he’s outed as a traitor by Garrosh…of all people…who then murders him. I think if this actually happens itll be either that, after Cairnes murder Thrall can’t stop the Horde from slipping into their past ways like he’d hoped by himself and seeks help from the folks of Tirisfal…OR…Thrall leaves Cairne in charge of the Horde, a much more obvious choice than Garrosh…and Garrosh murders him in cold blood to take the title of Warchief that he believes is his.

Either way if this happens the Taurens by all means shouldn’t be friendly with the Horde anymore. It’d be akin to Varian murdering Magni or something (not that that could happen =P). By all accounts the Horde would be in complete upheavel and the Taurens would do the ironic thing and actually become the traitors that Cairne never was and join the Alliance. I don’t see this as likely to happen but it’s what I think would happen if Cairne was murdered by a member of the Horde…at least in my book. Another point I’d like to make out is that currently the Alliance and Horde are about the same in moral ambiguity. They both have their examples of cruelty and heroism and neither is truly evil or truly good. If all of this does come to fruition the Horde will definitely start heading down the darker road. The murder of one of their leaders the destruction of their town and the seat of power handed to an angry child, this is definitely the makings of a brand new war.

The problem is most players who play Horde don’t consider themselves evil. If Blizzard goes down this path it definitely seems they’re trying to make the Horde the evil faction choice which I think is a bad thing. It’s like they’re trying to match WAR which has a very obvious good side and very obvious bad side but I don’t think theres any reason for it. The Horde can evolve on their own without devolving into the savage uncontrollable force they were for years.

Other things of note include revamped dungeons and flying mounts in Azeroth. I mentioned earlier I don’t particularly look forward to doing Molten Core 2.0 myself but if they change it into something new and different I could be swayed. Flying mounts in Azeroth were never that big of a deal to me, you could tell they hadn’t ever planned on it happening so I never let myself believe it’d be patched in or anything. I mean really the amount of time needed for such a minimal change would have been ridiculous to undertake if not for a return to the old zones…which seems to be exactly what this expansion is aiming for. Overall I think flight and revamping can give the player a better connection to the world if they’re done right and not just simple rehashes…cough cough Naxx.

So all in all this expansion concept does show some promise and it’s great to see Blizzard shaking things up a bit. I just hope they can pull through and keep it interesting. I haven’t had that problem yet so here’s hopin’.

Breedo knows that when two suns are shining, the battle becomes blinding.


PC Gamin’ Extravaganza

It’s been a while since I happened uponst the internets and made a post so I figured I’d type something up just to get the gumption goin’. I don’t have anything in particular to talk about for this one and in fact haven’t even named it yet but lets see what happens.

I’ve been playing a few different PC games recently so i’ll start with that. First off, I just got Plants vs Zombies, it was kind of neat for a while but it quickly lost it’s appeal for me. Some people herald it as a glorious magical super-fun zombie killing plant simulation experience, and I cannot fault them for the facts in that statement, it just wore thin for me. They spice the gameplay up every few levels and if I spent more time it might grow on me…no pun intended…but I really think I’d perfer to play a Warcraft 3 tower defense mod.

I also have been playing Neverwinter Nights 2 sporadically in hopes to prepare myself for Dragon’s Age: Orgins when it comes out in October. The Neverwinter series hasn’t really ever been a staple in my gaming cabinet, mind you, I’m as much into Dungeons and Dragons as any self respecting geek should be but I just was never huge on the idea of dice rolling in a video game…unless you count that one time I wanted to make an open world Monopoly MMO…THIMBLE LFG 4 BOARDWALK HAS EPICS…Don’t hate.


The problem is you don’t see Diablo showing me the number I roll to hit the several thousand pterodactyl-zombies storming down on my grill, instead it simply splashes their blood as they meet my cold hard steel. NWN is like the thinking mans Diablo. They’ve replaced guts with math. You have to pause the game and strategize, what spells should I use? Should I even use spells? Who’s on the frontline? Why is my bard not wearing pants? These are all critical questions you wouldn’t bother with in most dungeon crawling adventure games…but that’s why NWN is different.

Neverwinter Nights 2 brings about a ridiculous amount of customization I was truthfully not expecting. I haven’t played Dungeons and Dragons for a couple years now…I know…blasphemy…but I try to at least take a look every now and then to see what ridiculousness is blowing about. NWN 2 harnesses all of that wayward crazyness, the rampant amount of DND knowledge, and makes a computer game out of it thus creating a DND experience without the usual apple flipz and cursing. Actually I did have a fair share of cursing as the game can be surprisingly hard, but thats for later.

The customization starts when you make a character, who, if you have all the expansions can be anything from a normal halfling rogue scamp who’s loved by all to a hate mongering war-king from the plane of fire whos hair burns as bright as his fury. This is the level of customization in DND now? I can be a dude made of rocks?!? Count me in. After that you choose your class which again gives you a ridiculous amount of choices…like Spirit Shaman which even after reading the description I have no idea what it is, and Swashbuckler which I’m sure, involves a fair bit of buckling the swash. Not to mention theres 15+ prestige classes you can’t even be yet. The game does not lack in the customization department.

Dynamite Jack, The Flaming Dragon.

Dynamite Jack, The Flaming Dragon.

I settled on a Half-Drow monk that I named Tyr. Now the story starts out and you’ve got a foster dad in this quaint little village. I love how you can be a super evil psychotic half orc serial killer with a ‘foster’ dad in a ‘quaint’ town but I digress…Tyr may have been a bad choice for a name because apparently in NWN the monks all worship Tyr. They literally have a monastery named after him. I was completely confused when I entered it and thought maybe it was named after your character no matter what but no, somehow I named my character after the god of my class choice…very peculiar.

So Tyr met some new pals and went on big adventures saving the world from evil. I’m a good 12 hours in so far and I’m not sure how long the story is but it’s still pretty interesting. I found that apparently I’m too ‘good’ when I play these games as I went from lawful neutral to lawful good fairly quickly in the events of the story. I do want to play through again and be as evil as I can murdering people left and right, but for this run through I just answered how I would answer if I were a half drow monk whos mom was murdered by demons or something…that parts still a little vague.

Chicks dig mysterious opera masks.

Chicks dig mysterious opera masks.

As I mentioned earlier the game does randomly amp up the difficulty like crazy sometimes. I entered a house for a sidequest, died and reloaded probably a dozen times before finally beating the guards. I’m not sure if they were just higher level or if I was doing it completely wrong but eventually after many loading screens I feasted upon their cakes and sold their swords. Thats another scary part of the game, the loot.

Theres tons of things that can drop some completely useless others…ridiculously good. For instance in some random dungeon I didn’t even have to enter I got a morning star that made my next 3 hours worth of fighting trivial. The loot used for crafting is even more confusing as theres an extraordinary amount of it. I’m not much a fan of crafting in my games, it’s a nice touch for some but I don’t usually go near it. Some gamers like watching their characters make new items, I’ve never really enjoyed it past my first foray with it in Star Ocean for ps1, where it was so new it was interesting. Perhaps it was Everquest’s Coldain Shawl quest that killed crafting for me…I may never know…

My shoulders, I can now brush them.

My shoulders, I can now brush them.

Alright so besides NWN and Plants v Zombones, I’ve tried out the new Battlefield shooter for PC thats a ‘freemium’ game from EA, Battlefield Heroes. The concept is simple, earn in game ‘money’ to buy items or buy the ‘money’ yourself with cash and get it faster. Theres a level cap if you’re not paying but it doesn’t hinder the experience so really the entire game can be enjoyed for free. I’m not really a huge fan of Battlefield games, vehicles were never my forte, but this did remain fun for a good duration.

The goals are the norm for a BF game, drive a vehicle to an area, capture and defend it. The class system is still in place and theres an obvious art reference from TF2, with a more playful style than normal Battlefield fare. The gameplay is rather simple but theres a solid amount of maps to keep things interesting. My favorite part of the entire experience was literally sitting my character on the wing of a biplane firing a gatling gun as my friend flew it. Gravity does not effect MrBrundo.

Out of game, the interface is very clunky but It’s still basically in beta so I can forgive it, logging in can be a hassle and it can also be very annoying to buy guns as it sometimes won’t count your coins. Also finding your friends can be a headache if the server gods don’t look down upon you, although I do recommend playing it with a few people you know. The best part is it’s a very quick download for a briefly enjoyable game, overall it was worth trying out. I recommend it if you’re bored and want to shoot some mans pick it up.

Of course, besides all of those I’m still playing WoW as well. Breedo’s guild 10-man managed to beat Freya tonight with 3 adds up so all we have left for Algalon is hard mode Mirmiron which some say is harder than ol’ Al himself. If anyone has any tips feel free to post ’em we’ll be trying him next week I think. I think I may record some of our future hard modes just for fun and throw ’em on here…assumin’ fraps doesn’t give me guff.

Oh speaking of WoW recently MMO-Champion broke the news that they believe the new races will be Goblin and Worgen. Not to blow my own horn or anything but those were totally the best picks I had in my previous post which is pretty sweet. Even had their factions right. I’m just sad there won’t be pandas, but I’m still hoping for a hero class as well.

Alrighty, I rounded this post out pretty well I think. I’ve got a few other ideas in mind for the next few posts so there should be more action on here. Oh, speaking of action, if anyone wants to play TF2 or Left 4 Dead with me my Steam info is simply Breedo now. Add me and we can tussle like kings. I think that about covers it for this update, I would like to talk about a certain beta I’m messing around in but I’ll have to wait on that one. Not to worry, I’ll put up more info when I can. Also I’d like to thank all the people commenting recently, this part of the internet is getting more and more busy everyday, I appreciate it.

Breedo can’t wait for the Park Place Expansion Pack. Now with 50% more park.


Predicting the next wow Expansion: Hero Class Time!


So in my last post I went into a pretty long loregasm about Cataclysm and the races that might be included in a watery Maelstorm endeavor. This time around I’m going to suggest some classes and other thoughts on what I think could make it into a third expansion for World of Warcraft. First we’ll start off with the basics.

What are the requirements for a new Hero Class?

  • Must be connected to the lore of the expansion. This one is a given, just like a new race, a new class must be involved with the story of a new expansion, just as death knights are a major part of Wotlk whatever new class must join the fight against Azshara for a reason.
  • Must be playable by all races. This one isn’t definite, it could just be for Death Knights. However, I don’t see Blizzard not allowing certain races be certain things if they didn’t do it for death knights I don’t see them doing it for anything.
  • Must have a starting quest hub. The Death knights set a precedent for this and it’s expected of all future hero classes. More than likely the class will start at at least level 55 and will have it’s own area to ‘learn’ how to play it. They won’t be released into the world as high level with no training grounds and its doubtful they’ll start at level 1 either.

These requirements are not very stiff, in fact most classes could fit into these with relative ease. There’s a lot of other problems though that aren’t set by death knights but more by Blizzards current vision for the game. First, what type of class will it be? Looking at the talent trees and the outcry for more healers these days the new class will almost certainly be able to heal. The death knight was created to fill a vacant hole of tanks that players experienced at the end of Burning Crusade because at that time most players found tanking boring or too hard, depending on the class. DKs made tanking exceptionally fun I mean my mains a DK tank for cryin’ out loud, but it also proved their plan worked. Players still need tanks and can at times find a shortage but the discrepancy between healers and tanks is growing larger especially in the pugging/casual area.

This means the new class will more than likely not be a tank. There’s no reason for them to add two tanking classes in a row. The new class instead will be able to heal. I don’t see them allowing every tree of the new hero class to heal. It seems like a mistake they’re still trying to correct with every patch that they allowed every dk tree to tank, a healer would have a similar problem. The new class will probably have a single healing tree and it also won’t be a pure healing class as all healing specs have at least one dps spec. The conclusion is that we’re looking for a dps/healing hybrid much like a priest or shaman.

Now we know it will be able to heal we can try to figure out the armor it will wear. I don’t see any chance it will wear cloth as that tier is already packed (priest mage warlock) and while plate has only paladins with no other plate wearing spellcasters I doubt the new class will wear plate simply because there aren’t many in the lore that do. That leaves either leather or mail as they each have one spellcasting class (druid and shaman) vying for their loots, just like plate but both are more likely to be worn by healers. Plus for dps gear theres already 3 classes going for plate and another would make it 4 which would be absurd.

Another addition with Death knights was the brand new runic power/rune system that only they use. It’s pretty obvious if they do include a new hero class I doubt it will simply use a mana bar or energy it will most likely have some ‘gimmick’ like the dk’s system. I doubt it will be anything new or groundbreaking but it will be something different that attracts players who never heal to give it a second thought, just as DK’s did for tanking.

Alright so with these stipulations which hero classes qualify? Let’s have us a looksee(I’ve included links to wowwiki’s descriptions which do a fine job, I’m just adding my own thoughts):

Runemaster (


Ahh, the Runemaster, WoW’s version of the Monk from other fantasy settings, these guys have a pretty solid fanbase and are actually my front runner for a new hero class. They basically fit every criteria except for perhaps the leather/mail one, they almost exclusively wear cloth, but I can see them fitting into leather if need be. They are honorable protectors who can heal and would have a new way of combat, mainly martial melee combat with their fists or a staff. Their ‘gimmick’ would involve invoking various runes, like the death knights as well as possibly using a combo point system to heal opposed to mana. The only problem with something like this would be a rune master would never worry about going out of mana, something that is necessary to keep fights hard on healers and challenging for raids.

Other abilities include laying giant ‘rune fields’ on the ground that buff allies and hinder enemies that stand in them. I can see them easily getting a rune that does the same as heroism as long as you fight within it or a rune that does moderate area damage while the enemies are inside it. Their dps trees would involve melee with one more focused on buffing and debuffing while the other on pure damage. If balanced correctly they could recieve a bulk of friendly buffs only weaker and only able to be cast one at a time giving them a good niche, “we dont have a certain class tonight so you do ‘x’ buff”.

Another positive they have going for them is Blizzard has admitted they considered and even devoloped the Runemasters up during Wotlk’s start but decided to stick with death knight instead. They obviously already have a foundation. The only major problem would be connecting them to Maelstorms lore. It wouldn’t be as obvious a connection as death knights to Arthas but being that they’re good and have huge connections to the earth from which they draw their runes they could easily seek to stop the seeking “tide of war” that Azshara is leading against the solid ground. They also have a similar skin tone selection that death knights have when you create them, as you could give them rune patterns in the same way death knights got pale skin.

Chance they’re in the Cataclysm Expansion: 75%

Shadow Hunter (


The Shadow Hunter is another possibility as they fit almost all of the requirements. They can heal, wear leather or mail and are a ranged/new type of class. They’d probably share upgrading bows with hunters which is something Blizzard has mentioned as a concern in the past but also they’d bring another physical ranged dps to a raid. There are a few problems though, the Shadow Hunters are exclusively trolls, theres really never been any other kind, so fitting them into the “can be every race” clause would be quite the stretch. They also don’t really care for outsiders at all so saying they train other races would be far fetched as well.

They do have a major connection to the Maelstorm as the troll capital is on an island in the South Seas so there are bound to be shadow hunters. They would also bring a solid gimmick in the use of voodoo as their energy source. Theres quite a few ways this could work I’d probably stick with a do damage to gain voodoo use voodoo to heal/buff your party. This would make them feel less like a healer and more like a dps but also give them an ability to heal. Their trees would probably be two ranged dps trees and a healing tree, one of the dps trees focusing on nature damage and the other on physical, one more dot oriented the other more burst oriented.

The chances Blizzard adds them to the game are very high, but the chances they’ll be playable aren’t so much. If it weren’t for them being exclusively trolls I’d put them at least as high as Runemasters but because they are quite reclusive and seeing them run around as any race would be fairly confusing I doubt they’ll make it in as a playable class this expansion.

Chance they’re in the Cataclysm Expansion: 30%

Dragonsworn (


The Dragonsworn are more of a dream of mine than anything. I can see them as mail wearing knights, much like Dragoons of Final Fantasy lore who use pikes, spears, staves, and warhammers to battle evil with valorous zeal. To me they’d be much like a paladin but instead of swearing to the light they swore to the Dragon Aspects and their talent trees would reflect that. It’d be best if each aspect could have a tree but because they can only have 3 and theres 5 aspects that’d be a bit much. What I would do instead is make a healing tree that’s red/green together, a ranged casting tree that’s just blue and a melee/debuff tree thats black/bronze. If you really wanted just 3 aspects then I would make it a red tree for healing, a green tree for melee/dot, and a bronze for ranged caster, but I like to include all 5 aspects, even if ones ‘evil’ and ones without a leader. Technically the blues should have a leader by next expansion and though the blacks leader is evil it doesn’t make all of them inherently evil so they could be included as well.

The problem with this class is that the Maelstorm, unless it includes a lot of dragon lore involving Deathwing as well as it’s island fun, won’t have enough about dragons to make this a very viable choice. There won’t be much connecting them to Azshara, but a reason could be made simply that Alexstrasza sees her as a huge threat and has rallied her greatest champions. Regardless of how they are included i would love to play as one. Their playing style would probably involve some sort of combo point energy plus something new like maybe charging abilities to do more damage or healing.

If it were up to me I’d jump on this class in a heartbeat for a new expansion but considering they aren’t very prominent and don’t have a huge connection to the Maelstorm, I doubt it will be included for the next expansion. I can dream though!

Chances they’re in the Cataclysm Expansion: 25%

Tinker (


Tinkers! Yeah! These guys are what gnomes everywhere have been waiting for, a healing class they can be! A Tinker is different from an Engineer in that they’re not just doing it as a job, they’re doing it as a lifestyle. Every tinker builds their own bot or ‘mech’ and has it as a pet. This pet would change depending on the talent trees but also you could customize it with things you find and build, much like runeforging for death knights. The trees would probably revolve around a pet dps tree, a ranged physical dps tree and a healing tree that uses potions and gravity shields to ‘fix’ damage. I imagine their healing tree to be like a disc priest with powerful single target heals and maybe a few bursty ae heals but nothing like a holy priest.

They would be a ranged pet class for their dps trees but there’s only two of those right now and I figure they could use certain magics and physical abilities depending on their choice of attacks. A flame thrower for instance would do fire damage while shooting a gun would be physical. For the pet tree I’d focus more on the bot than the character itself,  maybe even have it do more damage than the Tinker. There are quite a few players who miss the pet classes of old mmo’s who were known for their pets, not for the damage the player does and would love to return to a class like that. For their ‘gimmick’ I’m not sure exactly what would set them apart from hunters, maybe a combo system that exploits weaknesses. The pet tree could have a lot of neat pet buffs maybe even letting the Tinker ride the bot for a short duration and other things of that sort.

This class actually would fit very well with the lore of Maelstorm, what with the introduction of Undermine, the only problem is they aren’t usually known outside Goblins and Gnomes. That problem however is not a big deal as either race could easily teach these things to the rest of their faction, as they’ve taught them engineering already. That would be another glaring issue, distinguishing the Tinker from the Engineer tradeskill but I think if you focused on what a Tinker can do that an engineer can’t the differences should be obvious. I like the chances of this class making it eventually but probably not this time around.

Chances they’re in the Cataclysm Expansion: 20%

Other Random Thoughts:

Alright so thats a good amount of new Hero Classes that could be included in a Maelstrom expansion. There are quite a few other ones that I don’t know as much about that are being tossed around, like Sea Witch (Vashj?), Brewmaster, and Blademaster. I see these as maybe being included at some point, especially blademaster, but I don’t particularly see it for this expansion. Another melee would just be overboard. Some players believe there won’t just be one hero class introduced but two or three. I don’t see them bringing more than two in but I’m fairly certain there will be at least one as they will not leave Death Knights as the only ‘hero’ class. They’ve already set a precedent, I doubt they’ll break it. So what else can we expect besides these races classes and zones?

Well with Burning Crusade Blizzard announced paladins and shamans would be available on both factions, something months before they’d said would never happen. Did they know they were going to do this? Probably not, as no other MMO had tried what they’d done. You can’t keep a game balanced in pvp or pve with a completely different class on two warring factions. It wasn’t as bad as say giving one side a healer and the other a dps or something but they realized they couldn’t keep the game even at the rate it was going and it made perfect sense to put the classes on both sides. So will there be anything as game breaking and shocking as this? I think there will be. I believe that Blizzard will allow cross faction communication and even grouping and raiding with the next expansion.

The hippo seems pleased.

The hippo seems pleased.

Now now read me out, I’m not insane. Currently with the ongoing story of Wotlk they’re building up a war between the two sides again, a rivalry that’s really based on nothing but two obnoxious leaders who are angry for no reason. I believe that something devastating will happen in Icecrown Citadel, maybe Jainas death? This would galvanize both sides into realizing who the true enemy is and lead them to defeat him. This would be a complete 180 turn around from how things appear now and the devs have mentioned that the next expansion will have surprises that will be unbelievable or that we’ve never experienced before. I think that the Goblin city of Undermine at the very least will allow cross faction communication and if not certain raids and grouping, then at least an AH and the ability to communicate in certain areas. This would easily fit the devs ‘shocking revelation’ and be a fairly surprising twist after the way the game appears to be headed.

Many people argue that this will never happen because the game is called World of Warcraft. I realize the title has war in it but that doesn’t mean it must be a war between the two player factions. Technically in the game right now the players are at war with like 10 different world shattering evils, any one of them can fit the war motif. It wouldn’t change pvp as really pvp isn’t really included in the lore anymore, none of the characters who die in a pvp instance stay dead and since you can fight and kill each other in ranked arenas on the same faction its the same as fighting in a battleground. Some players think that this would be the end of WoW, when they have to team up with the “dirty” other faction but I think it’s something they’ve been building up to for quite some time. Only recently did they start sparking the war again with Varian’s blatant orc hatred and Hellscreams stupid kid who thinks hes a badass or something spouting off all the time. It’s obvious they’re leading this somewhere and i think its to crossfaction communication…I could be completely wrong and instead the next expansion will have like 12 battlegrounds for an all out war because of the events of Icecrown.

What else will they throw in? Almost definitely a tradeskill, they’re 2 for 2 so far but for the life of me I can’t think of anything they could possibly add. If anything I’d like to see some customization options added to spells, more stuff like the dalaran arcane brilliance and things like that just for visual flair. I don’t know that a tradeskill is what can achieve this but if they let mages shoot pink frostbolts or felhunters wear sunglasses I’d totally be down. If they wanted to start working towards player housing they could add some kind of new gathering skill like lumberjacking where you go collect wood and make sweet patio furniture and stair rails or something.

Alright thats probably good for this one, if you made it this far you’re quite the trooper. I appreciate the readsmithing you just endured and if you have any comments feel free to leave em, I welcome ’em all.

Breedo much like the King Beetle plans to fly headlong into the blazing unknown.


Predicting the next Wow expansion.


So as I’ve mentioned before on this here blogspace internets, I’m a pretty avid player of World of Warcraft. I have a few level 80 characters, 2 of which are pretty well geared…one with all of Ulduar cleared in 10 man sans ol’ Alganon and most of the 25 man cleared, the other a glorious pvpsmith with a handful of Ulduar epics. Like most fans of the game I’m anxiously awaiting Blizzcon…well I guess ‘anxious’ would be a bit melodramatic…let’s just say I would kill for it. So what’s all this hubbub about!??1?

Blizzard will announce a new expansion for WoW at Blizzcon, it’s 99% certain. That’s as certain as you can get without knowing for sure, like if someone asked you “Tom Cruise eats chalk right?” thats how certain we are. The past Blizzcons have fluctuated between “huge game breaking announcements (ie an expansion) to nothing special (ie why did we hold this again?)” This years Blizzcon is one of the former, as last years was just bland, almost no new information with Wrath of the Lich King only a few months away and most of which had already been slowly seeped of surprises.

So what can we expect in the next expansion? Well that right there is the 11.5 billion subscriber question, and it takes a bit more brain gumption.  Last week Blizzard copywrited(copywrote?) the term Cataclysm for the use in computer gaming. Ohhh, thats sort of like the time I copywri…I trademarked…the term Cathyclysm, a tale in which the Cathy comic comes to a horrible yet foreseeable end…Anyway, they also took it for marketing a ton of things (like stickers!) that are usually sold with an expansion (STICKERS!), which cause many to speculate that the Cataclysm is involved with the next WoW expansion. So what could the Cataclysm be?

Most speculate that it’s referring to the events that created the Maelstorm in Warcraft’s history. Basically when the Well of Eternity was destroyed it ripped the land of Azeroth in half forming the seperate continents that are in the old world game currently. Before that they were one giant Pangea style landmass, I assume with volcanos dinosaurs and albinos, but because of the cataclysm they were broken in half and drifted away from each other…much like Emmanuel Lewis and Alex Karras after the final season of Webster. What appeared between them was the Maelstorm a “swirling vortex of power” the Naga hail from.  It can be assumed that this would be where the expansion would be set, the Maelstorm and its surrounding islands which harbor a large variety of locals from goblins and pirates to crabmen and dinosaurs.

Theres really nothing else tying the word Cataclysm to WoW’s lore. The only other thing it could mean, if it’s still an expansion, is that the world of Azeroth has entered a “new Cataclysm”, changing the entire old world and bringing in new beasties and villains. I don’t see this as a very likely possibility as that would take a serious amount of work, but it would actually be very neat if they used phasing technology once you hit a certain level or did a certain quest, and you saw an entire continent rip in half or something. The likelihood of this however, as I mentioned is very low, as it’s almost certainly referring to a Maelstorm-style ocean expansion.

So what would a Maelstorm expansion entail? There’s plenty of ground to cover for new zones, tons of new races to introduce and bad guys to loot…I mean vanquish. The main villain would almost definitely be Azshara, the queen of the Naga, who according to the art below looks sorta like Ursala from The Little Mermaid. Sweet, I’ve always wanted to fight a giant squidlady. Another area would be the peninsunation of Gil’neas, a kingdom of humans who said “You know what, fuck it.” and locked themselves away from the rest of the world. Everything that’s happened to them since then is a mystery which is wide open for exploration in a Maelstorm expansion.



Besides those areas, theres the Bloodsail Buccaneers who have been involved in a ton of the quests in original WoW as well as a few in Northrend. Their base/island/fortress would definitely be involved as well as their grand pirate leader, Duke Fairevere. A rival nation to the pirates would be Kul’Tiras a nation of humans who have allied with the Alliance in the past, they ship most of the goods the pirates pillage and would likely be a pretty large quest area.  The Goblin town of Undermine would most definitely be the new city hub, like Dalaran and Shattrath before it. The areas are mostly tropical except of course the Maelstrom, but they do include a variety of species and geography much like how Lich King didn’t have only snow areas but forests and tundras.

Another possibility is the inclusion of Deathwing, a major lore figure who has yet to be seen in the game. Blizzard likes to put dragons into a major element of the story such as Malygos going insane for Lich King. This would also give them leeway to include some other old world zones players have wanted to see for quite some time, like Grim Batol. Plus you can never go wrong with evil dragons.

So besides locales what else will draw players into the expansion? The lore could actually be a problem as many players have stated they see Arthas as the main villain of Warcraft and that fighting someone besides him after hes “dead” would seem a step backwards. I don’t agree as Arthas has really only been a major character since Warcraft 3 and there has been plenty to play off before that.

What Blizzard will have to do is convince people Azshara is a bigger threat than even the Lich King, which really she could be as she not only has a kingdom of intelligent, super powerful devout followers, opposed to the thoughtless undead of Arthas, she rules the entire ocean. It’d be akin to the Alliance and Horde both twice as large and working under one ruler. The amount of power she could demonstrate if she were to attack the land would be phenomenal especially if she was backed by a powerful force, say an Old God or Deathwing.

Blizzard would have to depict her doing something at the end of Lich King that causes the player factions to target her. Much like Arthas had a brazen invasion of the capital cities she will have to do something of that magnitude to get players to come after her. I doubt it will be the same as an invasion every expansion would grow very old, besides I see her a much more cunning and sneaky villain than Arthas, she’s someone who would assassinate a faction leader or somehow create a coup. Perhaps she won’t even be involved at all but one of the island nations leaders comes to the factions and informs them of her quickly spreading influence and asks for help.

Besides lore there will most definitely be new features. The last two expansions added first 2 new races in Burning Crusade and then a new class of Death Knight in Lich King. Can we expect more of this for whatever comes next? The answer is yes. New races are fairly easy to implement and can give players a reason to play even more, something Blizzard wants to happen. New classes, while much harder to implement, do the same but also give the player base a direct connection to the new expansion as well as give them a completely new character to experience. Blizzard will not leave Deathknights as the only ‘hero’ class so there will almost certainly be a new one for that reason as well. First though, lets take a look at what it takes to even be considered as a racial candidate.

What it takes to be a race for a Maelstorm Expansion:

  • Must be connected to the lore. This is the most important, a new race must be involved with the workings of the Maelstorm and have some direct reason for joining the conflict otherwise there’d be no reason to include them.
  • Needs a reason to join a faction. For Burning Crusade the Blood Elves joined the Horde because they were scorned by the Alliance and needed help following their leader. They weren’t outright accepted like the Draenei were for the Alliance but they still had a reason. The Draenei on the other hand were forced to crash land by members of the Horde, that gives them plenty of reason to want to join and fight.
  • Needs to be reasonable. There are some races that without a major change to their design will never be playable. I highly doubt we’ll ever get to play as glorious crabmen because not only do they not fit the top two but they wouldn’t be taken seriously. Some say Draeneis were the same before their model change and that could be a valid arguement but without futher examples I don’t see certain races ever being playable, races without legs for example.
  • Needs a home. So far there have only been two new races, but both had their own starting areas and capitals. It could be that Blizzard just made an exception with these two and plans to add more that simply begin like the gnomes and trolls, in another race’s town, but I’d find that unlikely. In order to connect to the new race there must be some starting ground…a newbie zone. If they ever add a mass influx of new races maybe they could be refugees to a major faction’s town but I don’t see them adding any race in the third expansion who doesn’t even have a home.

Alright so who does that leave?



Goblins are likely to be a major contributing race to a Maelstorm expansion. They have a huge merchant town and a vast amount of ships and information. They also have close ties to both factions but have only officially joined the Horde during the second war. They broke it off however as working both sides is more profitable. That’s the problem for them to be playable unless its a brand new offshoot of Goblin who has different ideals theres almost no way they will commit to one side. The only other chance for them to be a playable race would be for them to be neutral and either pick a side during creation or work both sides as a faction free character. The chances of being faction free however are miniscule and while choosing during creation might be interesting it doesn’t really bode well for “a reason to join a faction” when you can join either at a whim.

Chance they’re playable: 45%

More likely to be on the: Horde, the goblins have joined them once before and it would be much more likely than to join only the Alliance. The alliance already has gnomes anyway which fits a similar role goblins would bring.



The pandarens are a favorite of many fans, some of which have been demanding they be included as playable in an expansion. Rumors floated during the vacant Alliance race debates of Burning Crusade that they were supposed to be the Ally race but were axed because of China’s adoration of pandas. This seems more a vast exaggeration to me as Chinese people do love them some pandas they are not going to ban a game because it depicts a giant pandaman’s death. They do have some pretty harsh censors in place anyway so if all else failed Pandarens could just become giant black bearmen and still serve the same purporse. I think the major problem for most of China was that they were pandas but they wore traditional Japanese garb, something that is pretty taboo over there. The more pressing problem i see with Pandarens is that while most love them some fans hate them. They did start as a April Fools joke so to some taking a giant pandaman seriously would kill what “realism” of the fantasy world that is Warcraft is left. I however think it’s just as realistic a giant panda can talk and fight as a giant cowman can. They may not be included simply because of that, but I do think there is a chance they could still make it as playable…just not a great one.

Chance they’re playable: 40%..if not in this expansion then they probably won’t ever be.

More likely to be on: Alliance, this was a tough call but there are a lot of similarities between Pandarens and Dwarves but enough to still have a pretty big disparity and bring something new to the Alliance, unlike for the Horde who already have the Tauren which have a similar disposition as most Pandarens.



The Wolvar are another great rumor from TBC but this time they could actually be involved. If Arugul makes a move in Northrend and reveals something about the isolated kingdom of Gilneas, something horrible like they’ve all been turned to werewolves (sweet) that would give a link between the expansions but also open up the kingdom as a new faction. This faction could join either side, they were never great friends with much of the Alliance, but also bring a new savage race to the game something fun and different, akin to the Draenei. I think out of most new race ideas this one is one of the more solid ones as many players want to play as one and they have a pretty epic backstory. The only problem would be that wolvars are one of the few races in Warcraft that are inherently evil. They were brought from a plane of hate or something, so to team them up with a faction would be a stretch…unless they were diluted of course.

Chance they’re playable: 45%, like the pandaren if they don’t make it in this expansion they probably won’t ever be.

More likely to be on: Alliance, I went with Allies for this one mainly because they don’t have a race like the Wolvars already as I imagine them being a lot like orcs. This could of course make them more likely to join the Horde but deep down they’re still humans so I think the allies win out.



The Naga have a huge history and would be a perfect candidate for a new race in a Maelstorm expansion. While they will probably be one of the major forces of villainy they could easily have a ‘good’ offshoot who doesn’t see the point of their queen’s expansionist ideals and murderous intent. This would be a lot like the blood elves of the horde after they found out Kael’s plan. The major problem however is they have no feet so no..shoe slot…and theres no telling what they’re ride for mounts. Another problem is there are literally two ‘good’ nagas in the entire game and neither are very friendly with either side.

Chance they’re playable: 20%

More likely to be on: Horde, the Naga have a similar ordeal that the Blood Elves faced in TBC and a similar outlook on the rest of the world as the Forsaken. The only problem is believing theres a group of Nagas who think their Queen is wrong, a rebellion that is much more understandable coming from a Blood Elf.



This is one of my favorite ideas for a race, the dragons left from the various experiments throughout the game. Any of them could work, from Deathwings tampering in Blades Edge or the work of Nefarion in BWL. There could easily be one faction who is ‘good’ who escape their captors and join a side to fight back against their oppressors. Plus how cool would it be if BWL was a starting ground for a new race…I’d be all over that. The problem is most Drakonid are huge and not very understanding of human ways so joining a faction would more than likely be beneath them but really the same could be said of Draenei before they had their model and lore changes.

Chance they’re playable: 20% in a Maelstorm expansion…ever? 70%, dragon races are all the rage these days.

More likely to be on: Either, Depending on how the lore is written either side could work with a race of dragons, fighting back against more than likely Deathwing. Just like the death knights before them which both sides accepted, they really could go either way.


berenstain bears

Furbolgs have a huge connection to the Emerald Dream, which I haven’t mentioned yet but could very well be involved in a Maelstorm expansion. They also have tons of animations and could easily get an updated model to become a new player race. They also have plenty of room for a capital and great ties with the Night Elves already. The only problem is in just a Maelstorm expansion they don’t really fit.

Chance they’re playable: 20% in Maelstorm expansion…ever? 70%

More likely to be on: Alliance, while the taurens do have some connections with them and they are on good terms they are definitely better friends with the Night Elves. They also bring a more savage race to the alliance which some people say is still needed.

Alright thats enough for now. These are my thoughts for the next expansion but I’m only halfway done. Next post I’ll put what I think would make for good hero classes as well as some other ideas for what they’ll be adding thats  “completely new and different” for an MMO. Most of the above  race ideas can be found on and have many more ups and downs than I mentioned, I just made my own opinions for them for this particular expansion. If you have some thoughts I welcome those as well just toss em in the comments.

Breedo would like everyone to know it took way to long to find out the name of the snake in Mario Brothers 2. It’s Cobrat btw.


Ulduar: Trash talkin’


I play a little game called World of Warcraft quite a bit and with the release of 3.1 I’ve taken both my priest and deathknight into Ulduar the newest raid dungeon.  Theres tons of nice boss strats floating around and while I’ve done everything but the hard mode boss and Yogg Saron the main thing we had to learn in a trial by fire was the various trash throughout the instance.  Most of it can be a headache and as such I thought I’d give a rundown of what we did to beat it. These are all experiences in the 10 man but from what I’ve seen in the 25 man it’s just more of the same mobs and for the most part can be handled the same way.


Flame Leviathan:

The trash for Flame Leviathan is actually the easiest in the instance and for the most part you can just steamroll through it.(no pun intended)  If you don’t want to do the hard mode and bother with the towers make sure no one in your raid talks to the giant ghost guy in the middle who mentions something about making the enemies tougher. Otherwise you’ll get to flame leviathan and all 4 towers will be up and you’ll wipe and have to go kill them all.

The only major thing to look out for in the actual trash are the two spider robots that come from above to the left and below to the right about halfway through the gauntlet.  They like to stand away from your raid like 200 feet out and chain fire around.  Either move far enough away that they jump towards you or have your entire group intercept them in their areas.  From my experience they always aggro even if you think you’re past them so it’s best just to take them out quickly.

 The Iron Colossus mobs are what have to die so that you can actually engage Leviathan and these need to be interupted by the steam tanks hotkey 2 ability, it works like a shaman’s earth shock.  If they’re interupted they do very little damage, and you can make your way to the boss fight.

The other thing to look out for are the helicopters as those can only be taken out by the gunner on the steam tanks. They must be the number one priority of the gunner and should be called out when they appear so gunners can target them before they do any marginal damage. Proceed your whole raid over the repair stations on the left and right and start the Flame Leviathan encounter by killing the 2 colossus in front of the gate.


Ignis the Furnace Master

Ignis has some of the most annoying trash in the instance but it’s much easier since they nerfed it.  The first pull of two Molten Colossuses can be troublesome especially if you don’t seperate them.  They like to use an earthquake move that interupts spellcasting and they also like to stagger it so you’re interupted for 8ish seconds if you’re hit by both of them.  The best way to combat this is to seperate the two giants by taking one with the bulk of the raid around the left corner and then leaving the offtank and a healer or two far to the right.  This makes sure only one earthquake will hit your casters and keep the heals coming.  At around 8% they enrage and can likely 2 shot your tank so healers need to be ready to pump out some serious healing when they get low.

After the colossusi die theres a debuff on your raid that bounces and can’t be cleansed that tics for a bit of fire damage and must be healed until you reach Ignis’ pool.  It’s basically an annoyance for healers that keeps the group moving until you reach the water.  You can intentionally wipe if you want to get rid of the debuff but really the damage is marginal at best and should be easily healed through. The next pull is 2 smaller golems that charge the furthest person away and shoot fire in a cone in front of them.  Have your tanks face them away and stack the raid pretty close to minimize charge damage.

Then theres a pull of two Magma Ragers.  These need to be tanked fairly far apart, we usually put one tank on either wall and have a healer with both. They put out a tornado that targets someone and that person must run in a straight line up the ramp.  The tornado will never catch them and hopefully it won’t have hit too many people on its trip up.  The only thing to look out for is if the healers have to run your tanks should be ready to use their mitigation moves just in case.

Clear one side first and then have your entire raid get in the pool if you didn’t wipe to the debuff so that it goes out and then continue to clear the rest until you’re staring down Ignis.


XT – 002 Deconstructor

The trash for Deconstructor is very quick and for the most part can be ae’d down.  The small gnomish android robots put out a forcefield that the tanks must move the mobs out of, we usually killed these first because they were the most annoying.  The XR-949 Salvagebot are a valid first target too because they shoot out saws that do a good amount of raid damage but for the most part can still be healed through fairly easily.  The only other ability to be wary of is XB-488 Disposalbot’s self destruct which they use when they get around 10% if they aren’t killed fast enough.  This attack hurts quite a bit and can easily down a few people if there are still saws flying around.


Iron Council / Kologarn

The first trash pull once you teleport inside after Deconstructor is a golem and 2 dorfs.  Both of the dorfs can be crowd controlled in numerous ways but if needbe they can be tanked together as well.  If you’re not crowd controlling make sure to focus the Iron Mender first as he heals.  The golem should be off tanked away from the raid usually just where he’s standing on the pull, as he uses an ability called Stone Fists that roots him in place and ups his damage by 100%.  The tank on him should move out as he casts this and stand a few yards away until he loses the buff. After the dwarfs are dead the dps moves onto the golem, just make sure the melee gets out when he casts Stone Fists.  When tanking I usually stayed in for a second or two after it went off to ensure I was the last one out in case a melee was slow on the run.

The next pull is 2 Rune Etched Sentries that really only have 2 abilities. They will need to be tanked facing away from the raid by 2 different tanks. The first they use roughly at the same time and its a frontal cone fire attack that does a massive amount of burst damage.  I usually used a tanking cooldown on the pull to keep the healing strain down. The other attack they have is a firey baton thing that flies towards a person and can be avoided.  The baton can leave a red pokeball looking rune on the floor and if thats there and they hit you with another baton it will one shot you so make sure to move out of the pokeballs. This is especially pertinent for melee as it’s kind of hard to see them and can easily cause all the melee to die in a single attack.

After that up the stairs is another golem and dorf pack and 2 seperate solo Chamber Overseer pulls.  You can pull the giant on the left first and then the dorf pack and then the right giant. For the giants pull the first one down the stairs they have a frontal attack that the tank must keep them aimed at a wall for and they jump to the person furthest away from them and drop a disco ball.  The disco ball moves pretty slow and doesnt do much damage anyway but its best to stay spread out and try to avoid it if possible.  The tank shouldn’t move when the giant jumps as he returns right to you and won’t use his cone ability for a few seconds anyway. Just nuke him down and then pull the dorf pack. Make sure to pull the dorfs down the stairs and keep the golem on the top where he can root himself but far enough away so that you don’t pull the other giant.

After you clear the bottom of the stairs you can either go up them to face Kologarn and continue in the instance or take a left and clear a few more giant pulls to get to the Iron Council.



After beating Kologarn and crossing his dead body you’ll be on the top of some stairs.  Go down the right half and set up on the circular area next to some stairs leading to 2 Storm Tempered Keepers.  This pull and all the pulls after it are in Auriaya’s walking path so be careful she’s not there when you pull them.  The first pair is really the only one you have to bring before you pull her though. 

My leet paint skillsz.

My leet paint skillsz.


Alright so let’s pretend that above diagram is the area you’re in with the two circles and the stairs so eloquently drawn on it.  The red circles are the two giants the big blue circle is the raid and the yellow circles are the tanks.  You must either misdirect or have th etank pull the first giant way to the far circle and the second is tanked just a few feet from where he’s standing but at the top of the stairs to avoid Auriaya.  The point of this is that the giants each can spawn a ball of lightning that must be killed before it reaches the other giant.  If it reaches the other giant he gets a massive buff that usually results in a wipe or at least a tanks death.  Make sure all dps knows to switch to the swirly ball of lightning and there should be no problems.  The only other thing to be wary of is they must die within a close amount of time as when one dies the other becomes enraged so take down the main target to 10% and then switch to the other and bring both down when he gets low as well.  Theres a few of these guys in Auriayas hall but you only have to kill the one group before you engage her.  After she’s dead you will have to kill the rest in a similar fashion, just make sure to give the dps plenty of room to kill the lightning.



The first pull is a Champion of Hodir an ice giant.  You must pull him back into Auriaya’s area because theres adds within that first room.  Spread out around these in a circle he’ll target someone and freeze them doing frost damage to anyone around the frozen person.  The damage from that is easily healed through but the tank may take a bit of burst especially if they get hit by the ice breath themselves. He also has an ae damage ability that knocks people down so be wary of that when healing.

The next pull is within the same room as the giant, theres small snow drifts that if walked near spawn numerous jomungar worms.  These are simple ae packs but have your deeps be wary that while the tanks might have aggro on most of them the newly spawned ones may run free if the damage is too high on them because the tanks haven’t had time to build threat.  They don’t hit very hard regardless and for the most part are worse if you run into them while fighting a giant or the last of the trash in Hodir’s area the Winter Revenant packs.

The Winter Revenants have 4 or 5 little earth elementals that go with them and must be tanked as well.  Nuke down the Revenants first as they put up a massive shield on all mobs around them including worms and giants, and then ae the elementals down.  Have ae tanks pick up the elementals but be wary that dk tanks won’t be able to build as solid of threat because with the shield up they won’t be doing much damage to them and in turn wont be dealing much threat.  It’s better if you have a dk tank to just have them pick up the winter revenant and the other tanks grab the elementals. When you come to the second giant theres a Revenant pack that can be pulled without aggro’n the giant, just make sure you pull everything back into a room thats free of snow drifts. At the fork take a left and hug the wall left until you reach Hodir.



Thorim only has 2 trash packs before you encounter him and I don’t remember the specific mobs names but theres 2 different types.  One uses two axes and the other a sword.  The one with two axes stacks a nature debuff and the other stacks a armor decreasing debuff.  These abilities stack very fast so your tanks will need to taunt off eachother at least halfway through the first ones death.  The armor decrease can quickly kill a tank if theres no taunt and healers need to be ready to kick it up just in case theres a resist or something.  Really it doesn’t matter which is focused down first as long as the tanks are swapping when they get too many debuffs although the nature resist one is a bit weaker on the burst.

The Thorim fight itself has a lot of trash that I’m not sure is covered in other strats so I’ll just quickly mention them.  The first pull is a giant worm and a bunch of the other faction’s warriors.  Just keep the worm aimed away from the raid and ae everything down.  When it’s all dead the enrage timer starts on Thorim so you must hit the lever and begin climbing the path on the left.  We always send 1 healer 1 tank and our top one or two dps through the side and leave everyone else out on the arena floor.  Have your ae dps stay out as well as your best ae tank.  

Outside the only thing to watch out for is the iron evokers, they’re small dwarfs who spawn alone and can cause pretty significant raid wide damage.  Single target them down as soon as they spawn.  The other type of mob is a vyrkul that puts up an MS on the tank and can be killed pretty quickly as well as a bunch of iron dorfs that are to be ae’d down.

Meanwhile on the inside once you pull the first mob the miniboss at the back begins shooting fire.  It’s exactly like the dragon boss in Utgarde pinnacle with one side being safe and the other being scorched.  Just make sure everyone inside is aware and it’s easily avoidable.  The trash packs are 2 melee dorfs and a Dark Rune Acolyte which needs to be stunned and interupted while killed first because it heals.  Pull the first two packs and kill them then pull the fire shooting golem.  He will stop shooting fire once you engage and you just nuke him down.  Be wary that he puts up a melee damage shield that hurts the melee for as much as they do but even with one healer its fairly easy to heal through if you know its on him.

 After he falls your tank can pull the next 4 mobs, there will probably be 2 Acolytes just lock them down and take them out.  From here til the next miniboss theres a stream of dwarfs so kill your way quickly through them and get to him at the top of the stairs.  Once he’s engaged he stops spawning adds.  For him just spread out to avoid the ae he puts on random people and nuke him down. After he’s dead the door will open and you will want to hug one of the walls all the way to Thorim because he’s got traps on the middle of the floor that put you in a stasis bubble.  Once you’re to him jump down to join the other group in the arena and he’ll follow.  Have the tank pick him up in the middle and when a stream of lightning shoots out towards a pillar get away from that side of the room and you’ll win.  The only thing to be wary of is his soft enrage which causes him to slowly do more damage until his unbalancing strike will one shot your tank.  If it gets to that point just have your ot pick him up and use his mitigation abilities.



Freya has the most amount of trash in the instance but none of it is really too bad.  The first pull is a group of an plant a centaur a tree and a dragon. These can for the most part be ae’d down the main thing to look out for is the tree who can cast tranquility and a hurricane both of which are very bad.  If you have a lock you can banish the Mangrove Ents and save them for last.  The only other thing to be careful of is to make sure the dragons are faced away, they have a breath attack that hits pretty hard. 

The second group is a guardian lasher flower and a bunch of little tiny forest swarmers. Be wary of a pat if you go to pull these second, you can get them but the pat is also a viable choice.  These must be split as when they are close they buff each other and heal to full.  The giant one will summon the little ones to him and if this happens the little ones will completely drop aggro.  The best way to counter this is to use an AE stun and run the large flower who is unstunnable away from the little ones to finish him off.  The best way to kill them period is to not let him teleport them at all and burn him down before he uses it. After the large flower is dead the small ones can be ae’d down no problem.

The next pull is a patrol of a giant treant and a nymph.  This group is fairly easy just kill the nymph first as she can heal, make sure to dispel anything she puts on herself and then move onto the tree.  The tree puts a quake on the ground usually on the tank that causes rocks to fly up and does a good amount of damage.  Everyone can move out of it but the treant tank as the longer he fights the treant the slower he moves until he’s rooted all together.

Theres a lot of trash in the area but theres a miniboss on each side that must be killed unless you want to face Freya’s hardmode.  I’ll run through each of them real quick. Elder Stonebark is the first you’ll encounter and he has three abilities.  The first major one is ground tremor which you’ll get a warning when hes casting and it’s exactly like Ignis’s Ignite ability and interupts you if you’re casting.  Have your casters be wary of this and stop casting if he goes to use it.  The second thing he does is stone fists just like the golems earlier only he doesn’t root himself.  The tank will have to run immediately when he starts casting it.  Intervene can help here if your tank is a warrior, if not its fairly easy to get away from him just don’t run too far back towards Auriaya’s area as he will reset.  The final thing he does is a melee damage shield that needs to be healed through.

The second Elder is Ironbranch in the back right corner.  He only has two attacks the major one being impale which he will put on the tank and it does an absurd amount of damage so just have the healers prepared for spike damage.  The second is iron roots which works like the demon guy in kara’s demon chains.  You have to break the person out of them or they take dot damage.  The only difference is they can still attack and can in fact attack their own roots so if all else fails they can break themselves out.  He’s relatively easy as long as the tank stays up.

Elder Brightleaf is the final elder in the back left corner and is probably the easiest.  He only has one ability and its a sunbeam that when your raid stand in it they gain 5% damage over time but for every person who stands in it he gains that much damage as well.  If you want to kill your tank for some reason you could have the whole raid stand in it but otherwise just have a dps or two hop in if they want and burn him down.  His normal melee damage is negligible and hes easier than some of the trash.  It is recommended if you want to try hard mode to just leave him up first because all he gives her is the sun beam ability and as long as your raid stays out of them her fight is basically the same.



Mirmiron has some of the most interesting trash in the game so far.  The first pull involves an Arachnopod Destroyer some “Trash” and probably one or two Clockwork Sappers. You will need to ae tank most of this and while the Sappers can be feared and is a valid tactic I don’t believe any other cc works.  If the sappers can be sheeped that would be handy as well because they have an ability targeted at a random mana user that hits really hard and drains an absurd amount of mana.  The last time we cleared these guys however the mana drain was not working so it’s unknown if thats a bug or if it’s intentional.  

The first thing you should take down is the Arachnopod Destroyer, once it gets to 20%~ the Clockwork Mechanic will leap out of it and someone can get in it.  The mechanic must then be killed keeping stuns and interupts on him because he tries to lay down an Ice Turret which does immense damage to the melee near it. After the mechanic is dead move on to the sappers and then finally ae the trash down.  When the sappers die their bodies glow with energy and then a few seconds later they explode for massive damage so make sure you have no one near their bodies or they will die.  Whoever you decide takes the Arachnopod Destroyer can then use it to pull the next pack and tank as much of the trash and sappers as he can.  Continue killing them in this order and move pretty fast so you can have upwards of 2 Arachnopod Destroyers under your control a pull.  In some of the pulls there can be a Boombot which explodes for 18kish and must be either pulled away and intentionally detonated by someone or have the destroyers detonate them by initiating the pull.

If they return the mana drain to the Sappers then they will need to be cc’d by chain fears or stuns to keep your casters from going completely oom a few seconds into the fight. After you clear these packs of trash you’ll get on a train and take it to Mirmirons area.  There will be bomb bots that cross the circle constantly so just avoid them like the slimes in Naxx and you’re ready to engage Mirmiron.


General Vezax

The first few pulls of Vezax’s area are relatively easy, crowd control works on most of the things just keep the large golems away from the raid and take down the twilight guys starting one at a time, then move on to the larger ones.  After you kill the first pulls you’ll get to a room with a large faceless one and stained glass windows.  To pull him make sure everyone charges up the stairs to keep line of sight.  These mobs cast a dark meteor thing that you can see flying at you and easily avoid.  The damage isnt very rough but they do drain mana from the whole group so any less healing the healers have to do the better.  At every 25% of its health missing it will spawn a giant voidwalker that will need to be offtanked and burned down.  When these spawn they like to randomly one shot a melee so have the melee be very careful around 75% 50% and 25% so that they don’t accidentally pick up the add and die.  You can’t harm the faceless one while these are up so all dps needs to switch to them.  The whole time you’re fighting these the mana burn is still happening so the faster everything dies the better.

After going through the door and down a bunch of broken pillars you get your first sight of Vezax and the absurd amount of trash he has.  Drop down to the left and get ready for the first pull.  All of the mobs can be cc’d and its recommended you do so.  The Twilight Adherent can heal as well as fear so they should be a sheep/repentance priority.  The fire elemental can be banished and the Pyromancers and Frost mages will need to be interupted/death gripped to be brought in at range or they will just stand back and cast.  Technically you can have a ranged dps just ranged tank one of them down with the help of the other ranged while your melee kills the shadowblades and slayers.  Make sure the cc stays on the adherant until the end or until you’re ready for him as a fear can be very bad for the first pull or two and get you adds.  Also be very wary of pets especially dk ones as they like to randomly jump to other groups because of the close proximity and can also easily be feared far away.

After you kill this first group you’ll have a few seconds to hit drink before the faceless one in the back moves up and aggros you.  He’s exactly like the one upstairs and should be fought the same way.  Try to spread out as much as you can and get as much mana back before he comes in so that you won’t run out from his burn. The next pull doesn’t have a faceless one attached to it and works like the previous twilight pull.  The one after that however has the second faceless connected to it so make sure you’re ready when you pull it.  Finally kill the final group on the far right side and then you can try your hand at Vezax.

Alright that’s it.  Thats as far as I’ve gotten and I’m not sure that YS has trash anyway, it seems you just walk right into his room after Vezax.  I hope this was helpful and if anyone has any questions feel free to comment.